Weird, I never noticed myself walking slowly ever in the beginning sequence to Fort Frolic. So.what on Earth could possibly be going on here?ĮDIT 2: Apparently never mind, it seems that the scripted sequence where you watch the bathysphere get lowered by Sander triggered everything back to normal. But once I step off of it, I'm slowed down again. However, if you are unable to see them then you will have to wait for a patch. These two options can be found in the game graphic settings. I tried searching online, but it seems only one other individual has had this problem and posted about it, and the thread he posted to never responded to him.ĮDIT:And, weirdly enough (I can't make this up), if I walk back into the bathysphere, I go to normal speed again. Disabling Vertical Sync and decreasing texture resolution are the two important changes that fix Bioshock: The Collection performance issue on Xbox One X and PS4. I tried to reload a save prior to Fort Frolic (ended up having to do the Lazarus Vector thing all over again), but sure enough, once the level loaded, I was moving extremely slowly again.ĭoes anybody know if this can be fixed? I'm on my survivor playthrough if that has anything to do with it (this hasn't happened on any other playthrough so far). It's not lag or anything like that, my character is physically moving slower. It's a damn shame that two of the most compelling shooters of the last decade didn't get the full-on love and cuddles that the bluster might have suggested, but hopefully they can live a little longer yet.So I seem to be having an issue where after Fort Frolic loads, I'm moving extremely slowly. Good to know the main issues aren't just being shrugged off, anyway. (Though I guess you could play the original versions instead in the latter case?) advanced anti-aliasing on high-end systems, and for manually dropping bits and bobs to get the games running sweet on e.g. Nonetheless, it's a bummer to lack options for e.g. The remastering mostly consists of new textures, not reworking the fundamentals. However, I might give 'em a pass on this, as the inherent age of BioShock 1&2 means that a majority of contemporary gaming systems should be able to run 'em maxed out. The critical exception is the option to manually fiddle with stuff like shadow and texture quality. Presuming they track down all the major crash-causers, that's pretty much hitting every major grievance. General stability improvement to reduce instances of game crashes.Support for 21:9 display ratios in BioShock, BioShock 2 and Minerva’s Den.Improved FoV Slider Options in BioShock, BioShock 2 and Minerva’s Den.Additional Speaker Mode Options in Audio Settings in BioShock.General Mouse Fixes, including better Mouse Smoothing, Sensitivity and Acceleration Options in BioShock.Here's what 2K are "looking to address" in the near future, as announced via Steam: The bad news is that it doesn't look like we can expect a full settings menu any time soon. The good news is that 2K are planning to grab a five-iron and bludgeon most of the major problems into submission. Many of these, though not the crashes, can be resolved via ini file editing (a guide to that is here), but in this, the third consecutive Year Of Luigi, we should not be expected to dirty our hands so. Take yer pick from enforced mouse-smoothing, no 5.1 sound, messed-up 21:9 support, limited FOV, no graphics settings outside of antialiasing, anistropic filtering, resolution, vysnc and a clutch of crashes. BioShock: The Collection on PC is good-lookin' but, it's fair to say, A Bit Dicky, pulling off the impressively bungled trick of both recreating some of BioShock's original issues and throwing a clutch of new ones into the mix too.
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